As any significant awards ceremony draws close, you'll find a demand for the addition fresh award types to recognize overlooked contributions and satisfy the passions of followers with niche passions.
My colleague previously argued for a horror game category. That would rule. Equally deserving are board games, which is a passionate advocate's mission. Yet I need to apologize in advance when I prioritize since similar to dedicated enthusiasts, I have a cast-iron argument backing this proposal stands as crucial and important of all. This is the request: It's essential to create a classification for brain-teasing titles.
Organizing Gaming Categories
Classifying creative works is not a science; opinions vary greatly, and inevitably start arguments resulting in unclear classifications. There’s a reason film award organizations don’t do it. However, it represents an unavoidable compromise for the industry of interactive entertainment, that demonstrate such variety they barely qualify a single creative category.
To recognize the complete range of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.
Existing Game Classification System
Prominent interactive entertainment events currently feature award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Together, these six categories successfully include a lot of ground, making space possible for numerous titles.
Not so for puzzle games. No appropriate category exists for their placement. Consider three of this year’s best games, showing diverse approaches: building puzzles in a particular game, fast-paced pattern recognition from another release, engaging interpersonal challenges of a third title. What category would fit them within current classifications? Simply put, no category fits.
Acknowledgment Issues
Numerous examples exist of brilliant puzzle games published annually lacking appropriate categories during gaming ceremonies, if they accidentally match award groups including Handheld titles, VR/AR Game, and the highly challenging small studio competitions.
- A renowned logic title received no recognition in any category that year
- Another creative title received no nominations during that ceremony
- Well-received sorting experience was overlooked recently
- Limited numbers of brain-teasers scraped into niche award types
Importance of Logic Titles
Commonly they're compact experiences, however the design of the puzzle game is of massive significance. Iconic mobile puzzle games stand as the most-played games in the world maintaining this status for over a decade.
The legendary block-stacking game rivals popular creative games for the title of highest-selling title ever; it additionally competes for best game of all time. Brain-teasers form essential building blocks for gaming as medium, while interacting across multiple categories.
The Solution and Justification
Brain-teasers wouldn't encounter such difficulty. It would be easy to populate multiple candidates interesting, varied, worthy titles each ceremony simply — actually, with challenge, because you’d have to leave numerous deserving experiences.
And to reiterate, these represent titles that otherwise have no home during prominent ceremonies. Puzzle game makers operate at the demanding boundary game development, creating some of the purest expressions within interactive entertainment. Just like film action specialists, they warrant appreciation. Don't make them wait generations.